We are now at the end of March 2017. We are not yet hooked up or linked into the internet or web biologically or with some fusion of human body and wires or cables. Broadband connection has not entered into our internal cerebral consciousness just yet.
Over twenty years have passed since the now classic anime film Ghost in the Shell hit cinema screen, adapted from the manga comic book. Although of course inspired by the cyberpunk novels from William Gibson and Bruce Sterling and films like Total Recall and Robocop, Ghost in the Shell is arguably responsible for inspiring The Matrix trilogy and much of modern science fiction cinema ever since.
A live-action movie adaptation of this cyberpunk thriller has been a contentious idea for so many years. This was an almost perfect animated film, which pushed the visual boundaries and techniques of the medium at the time. To make a version with real actors and sets would almost be like a huge insult to the creators of this classic film.
Also like much science fiction be it in film or books, some of it has dated with the passing of two decades. The basic concept remains fascinating but any kind of inspired remake would be different in a number of ways.
For so much time Ghost in the Shell has been an animated film along with the other anime modern classic AKIRA which so many hardcore fans would defend and protect at all cost before ever wishing ever considering a live-action remake. The questions of which actors would or should be which characters, which director could successfully take on the challenge?
Those questions are redundant now. The live-action version of Ghost in the Shell hits cinemas this weekend in the UK. We finally had international superstar Scarlet Johansson cast in the lead role of Major alongside a mix of American and Asian actors. What does it mean that a modern classic anime/manga story enlists a hugely popular American actress for the lead over an actor who comes from where the actual story originated? There has been much debated about this issue in the last year or so since during the movie production. Some people genuinely outraged at the choice of Johansson, others more accepting of her. Was she chosen for her acting or her previous similar role as Black Widow in the Marvel films? Was she picked simply because she is arguably the most famous or popular female actor in the world currently?
Putting this issue to one side perhaps the other more interesting aspect of this live-action version of Ghost in the Shell comes with the original being decades old now. The original ideas and visuals of what might be futuristic technology used by police and state now do look in some ways unbelievable and outdated. We may not exist in what we thought of as virtual reality in the early or mid-90’s but we do now have very sophisticated smart phones and computers with touch screen wifi, broadband, almost every month or so we have new devices which merge how we use and interact with technology and the internet. It makes sense that a 2017 version of Ghost in the Shell we look even more advanced and altered than the previous film. Now that we know the future vision offered to us in the original is not what we have, but we have lived with this cyberpunk vision for years now and many of us have a kind of affectionate nostalgia for it in a similar way to the steampunk phenomenon. With this in mind, Johansson has even suggested in one magazine interview recently that the world of Ghost… is possibly a parallel version of our future or present. This is handy for sidestepping how a futuristic vision has aged alongside real technological progression.
However the live-action adaptation will be view on the big screens, it is still just one of a number of films and shows which has come from the original and continually influential movie.
James E. Parsons is a SF/Horror author. His books Orbital Kin and Minerva Century are available from Amazon, Waterstones, Barnes & Noble, WHSmith and all good bookshops as paperback, ebook and Hardback. His first horror novel will be published later in 2017.